The complete catalogue · single-page edition

Summer Camp 2026.
The Brochure.

Every mission, every track, every activity — laid out end to end the way you'd flip through a printed catalogue. July – August 2026.

01 · Choose your track

Three age-tuned programs. Same frontier-grade engineering.

02 · The mission log

Nine weeks. Nine missions inspired by what's actually shipping in the real world.

Beyond the Red Planet
M-01Week 01 of 9

Beyond the Red Planet

formerly · Mission to Mars

SpaceX is going to Mars. So are we — rovers, landers, the works.

Ages 5 – 7

Cadets

Junior Innovators

Cadets begin their summer with Mars-themed missions — building and programming space-inspired robots, running navigation and rescue runs, and coding projects inspired by rockets, astronauts and planetary exploration.

Highlight activity

VinciBot Mars Explorer — Mission Storytelling

Cadets program the VinciBot to narrate its Mars mission using movement, LED animations and interactive storytelling.

Highlight activity

LEGO SPIKE Space Radar — Scan the Red Planet

Teams build a working space radar with LEGO SPIKE Essential to simulate scanning and exploring the Martian surface.

Learning focus

  • Understanding robot movement and instructions
  • Sequencing and logical thinking
  • Creativity and imagination
  • Teamwork and communication
Ages 8 – 11

Pioneers

Tech Explorers

Pioneers run autonomous navigation challenges, obstacle courses and robotic rescue missions, exploring how engineers design systems for extreme environments.

Highlight activity

Micro:bit Planetary Lander — Safe Landing Challenge

Builders prototype a planetary lander using micro:bit and an ultrasonic sensor, detecting ground proximity to nail a controlled landing.

Highlight activity

VinciBot Light-Seeking Mars Rover

Pioneers program a VinciBot to autonomously chase ambient light — the same logic intelligent rovers use to navigate.

Learning focus

  • Robot movement and navigation
  • Sensor-based problem-solving
  • Sequencing and automation
  • Team collaboration and creativity
Ages 12 +

Architects

Future Makers

Using Arduino, Raspberry Pi and Python, Architects prototype rover systems, environmental monitoring solutions and autonomous navigation concepts inspired by modern space programs.

Highlight activity

Arduino Planetary Lander — Safe Landing System

An Arduino-driven lander with ultrasonic sensing — detect ground distance, throttle descent, and stick the landing.

Highlight activity

Python Solar System Simulator

Architects build a dynamic solar system in Python Turtle, visualising planetary orbits through code and animation.

Learning focus

  • Robotics engineering fundamentals
  • Sensor integration and automation
  • Design thinking and prototyping
  • Computational problem-solving
Intelligence, Unlocked
M-02Week 02 of 9

Intelligence, Unlocked

formerly · AI & Smart Robots

The same AI that runs ChatGPT and Tesla Autopilot — in their hands.

Ages 5 – 7

Cadets

Junior Innovators

Cadets meet beginner AI through gesture games and smart systems that react to sound, motion and voice — discovering how intelligent technology shows up in everyday life.

Highlight activity

AI Finger Detect — Smart Gesture Challenge

Using AI extensions in PictoBlox, Cadets build a finger-counting system that detects and responds to hand gestures in real time.

Highlight activity

EcoAI Smart Recycling Lab

Cadets train a Google Teachable Machine model to sort recyclable items — their first taste of AI-powered waste management.

Learning focus

  • Introduction to AI concepts
  • Understanding inputs and outputs
  • Creativity through coding
  • Interactive problem-solving
Ages 8 – 11

Pioneers

Tech Explorers

Pioneers build face-detection projects, gesture-controlled robots and voice-enabled smart systems — exploring how AI helps machines make decisions and interact with people.

Highlight activity

Base44 Vibe Coding Studio

Using AI prompts in Base44, Pioneers design games and websites while learning the basics of prompt engineering and AI-assisted development.

Highlight activity

Quarky Smart Home Lab — Voice-Controlled Lighting

A voice-controlled smart lighting system built with Quarky and PictoBlox — AI + automation, end to end.

Learning focus

  • Introduction to AI and machine learning
  • Understanding smart automation
  • Coding logic and interaction design
  • Creativity through AI experimentation
Ages 12 +

Architects

Future Makers

Architects build smart assistants, experiment with object detection and ship AI-powered applications inspired by current industry trends.

Highlight activity

AI Idea Lab — Vibe Coding Innovation Studio

Architects use AI prompts and vibe-coding techniques to brainstorm, design and prototype original STEM concepts.

Highlight activity

Dobot Magician Smart Color Sorter

Programming the Dobot Magician robotic arm to identify and sort objects by colour — a real-world industrial automation simulation.

Learning focus

  • AI and machine learning concepts
  • Coding and automation logic
  • Human-computer interaction
  • Creative AI applications
City of Tomorrow
M-03Week 03 of 9

City of Tomorrow

formerly · Future Cities & Smart Homes / IoT

NEOM and Dubai are building it for real. This week, so do they.

Ages 5 – 7

Cadets

Junior Innovators

Cadets build smart traffic systems, automated homes and futuristic city models — learning about sensors, lights and automation through hands-on STEM and robotics.

Highlight activity

Smart Traffic with Google Teachable Machine

An AI model trained to recognise vehicles and control traffic lights — making roads smarter, safer and more futuristic.

Highlight activity

Automatic Gate — Teachable Machine + Micro:bit

Cadets engineer a fully functional smart gate that opens to AI commands, just like the ones used in modern smart buildings.

Learning focus

  • Understanding automation
  • Exploring sensors and lights
  • Engineering and design thinking
  • Creativity and innovation
Ages 8 – 11

Pioneers

Tech Explorers

Pioneers explore how technology powers modern cities and automated homes through engineering and electronics — smart traffic, automated lighting and futuristic city concepts.

Highlight activity

3D City Studio in PictoBlox XR

Pioneers design a fully interactive 3D city in PictoBlox XR Studio — buildings, roads and interactive elements blurring digital and real.

Highlight activity

Self-Driving Cars with Quarky

Program a real robot car to drive, navigate and decide on its own — the same idea behind Tesla and Waymo, in their hands.

Learning focus

  • Sensors and automation systems
  • Engineering design thinking
  • Problem-solving and innovation
  • Understanding smart technologies
Ages 12 +

Architects

Future Makers

Architects work on smart-city innovation with IoT projects — automated systems, connected devices and sustainability prototypes using Arduino, Raspberry Pi and Fusion 360.

Highlight activity

Home Automation with Raspberry Pi & IoT

A working smart-home system that controls lights, fans and appliances with real IoT — industry-level innovation, miles ahead of the curve.

Highlight activity

Smart Parking Slot Detector

An intelligent parking system that detects available slots in real time using sensors and smart tech — a real solution to a real problem.

Learning focus

  • Internet of Things concepts
  • Automation and connectivity
  • Engineering system design
  • Innovation and sustainability
Press Start: Game Worlds Built From Scratch
M-04Week 04 of 9

Press Start: Game Worlds Built From Scratch

formerly · Game Design & Coding Adventures

Stop playing other people's games. Ship one of your own.

Ages 5 – 7

Cadets

Junior Innovators

Cadets step into gaming and storytelling, creating interactive games and animations through beginner-friendly coding missions.

Highlight activity

Pit Lane Prodigies — Build an F1, then race it

Cadets design, assemble and program their own LEGO Formula 1 car — chassis, motors and code. When the start light drops, every car on the grid was built by the kid holding the controller.

Highlight activity

Arcade Architects — Design the game, then make someone play it

Using beginner game tools, Cadets craft a fully playable arcade game — characters, obstacles, levels. The session ends with a live swap and head-to-head play.

Learning focus

  • Coding and sequencing
  • Storytelling through technology
  • Computational thinking
  • Creative design skills
Ages 8 – 11

Pioneers

Tech Explorers

Pioneers enter game development and virtual robotics — building games and simulations while learning events, conditions, logic and movement mechanics.

Highlight activity

Dash Builders — Build the Geometry Dash level you'd want to play

Pioneers craft their own Geometry Dash–inspired level from scratch — platforms, traps, timing, rhythm — then swap and race to beat each other's runs.

Highlight activity

Bug Arena — Code your bug to think, then watch it fight

Every Pioneer programs the brain of an AI bug — how it hunts, evades and strikes — on Micro:bit. When the arena opens, smartest strategy wins.

Learning focus

  • Game logic and coding structure
  • Computational thinking
  • Creativity through digital design
  • Understanding virtual simulations
Ages 12 +

Architects

Future Makers

Architects design playable worlds, build game mechanics and ship interactive systems with Roblox Studio and real hardware.

Highlight activity

Circuit Champions — Wire it. Code it. Hold it in your hands.

With Arduino, a physical keypad and an LCD screen, teenagers engineer a working Tic-Tac-Toe console from bare components — every wire and line of code by hand.

Highlight activity

World Builders — Design the Obby. Script the traps. Go live.

Inside Roblox Studio, Architects script an original Obby in Lua — moving platforms, kill traps, leaderboards, timed challenges. The game publishes live and the best build wins the room.

Learning focus

  • Script-based coding
  • Game development workflows
  • Creativity and storytelling
  • Digital design and logic building
Robo Champions League
M-05Week 05 of 9

Robo Champions League

formerly · Robo Sports League

Bots on the grid. Crowd on its feet. Trophy on the line.

Ages 5 – 7

Cadets

Junior Innovators

Action-packed week of robot races, obstacle courses and friendly tournaments — Cadets compete in team challenges with LEGO robots and TaleBot.

Highlight activity

Smart Soccer Goalie

Cadets build a robotic goalkeeper with LEGO SPIKE Essential and test its reflexes on the pitch.

Highlight activity

Fruit Finder Race

A fast-paced coding sprint — race to program TaleBot to reach the right matching fruit first.

Learning focus

  • Robot control and movement
  • Collaboration and teamwork
  • Strategic thinking
  • Confidence building
Ages 8 – 11

Pioneers

Tech Explorers

High-energy week of robotics competitions and strategy-based challenges — line-following races, obstacle missions and robo-sports.

Highlight activity

Supercar Engineering Lab

Pioneers design a futuristic sports car, learning robotics, mechanics and coding through hands-on LEGO SPIKE Prime building.

Highlight activity

VinciBot Basketball Challenge

Program VinciBot to dribble, aim and score in a high-stakes robotic showdown.

Learning focus

  • Robot control and movement
  • Strategic thinking and teamwork
  • Coding optimization
  • Confidence through competition
Ages 12 +

Architects

Future Makers

Architects take on engineering challenges inspired by competitive robotics — designing autonomous systems, tuning performance, building smart tracking mechanisms.

Highlight activity

Smart Soccer Stadium

Design and code a full robotic football arena — moving players, automated goalkeepers and interactive action, powered by LEGO SPIKE Prime.

Highlight activity

3D Supercar Design Studio

Sculpt a futuristic sports car in Fusion 360 while exploring real-world automotive engineering and 3D modelling.

Learning focus

  • Precision robotics programming
  • Sensor optimization and automation
  • Strategic engineering
  • Competitive problem-solving
Maker Atelier: Inventors Lab
M-06Week 06 of 9

Maker Atelier: Inventors Lab

formerly · Inventors & Makers Lab

Sketch. Prototype. Hold the thing you imagined.

Ages 5 – 7

Cadets

Junior Innovators

Cadets become inventors — building creative machines, simple electronics and moving mechanisms through hands-on engineering.

Highlight activity

Mini Machines Workshop

Hands-on tinkering with Snap Circuits and LEGO mechanisms to bring small inventions to life.

Highlight activity

Imagination Prototype Lab

Cadets pitch an everyday problem, then prototype a kid-sized solution with classroom STEM materials.

Learning focus

  • Engineering creativity
  • Hands-on experimentation
  • Understanding simple mechanisms
  • Innovation and imagination
Ages 8 – 11

Pioneers

Tech Explorers

Pioneers create moving machines, smart devices and STEM projects — exploring structures, mechanisms and creative engineering while building innovative prototypes.

Highlight activity

Mechanisms Lab

Build, measure and refine gear, lever and linkage systems that bring static designs to motion.

Highlight activity

Smart Device Sprint

Pioneers design and prototype a small smart device of their own — from concept sketch to working build.

Learning focus

  • Engineering and prototyping
  • Understanding mechanisms and structures
  • Innovation and experimentation
  • Hands-on problem-solving
Ages 12 +

Architects

Future Makers

Architects work like product designers — using Fusion 360, Arduino and electronics to create smart devices, CAD models and functional prototypes inspired by real products.

Highlight activity

CAD-to-Build Sprint

Model in Fusion 360, fabricate or assemble, then iterate — the full product loop in one week.

Highlight activity

Hardware Demo Day

Architects pitch and demo a working prototype to the room — concept, build, and the story behind it.

Learning focus

  • Product design and prototyping
  • CAD modeling and visualization
  • Innovation and entrepreneurship
  • Engineering creativity
Operation: Code Black
M-07Week 07 of 9

Operation: Code Black

formerly · Spy Tech & Secret Missions

Codes. Alarms. Vaults. A week that plays like a thriller.

Ages 5 – 7

Cadets

Junior Innovators

Cadets step into the world of secret agents and spy gadgets — creating alarms, coded messages and themed automation while learning logic, sequencing and smart tech.

Highlight activity

TaleBot Spy Maze — Operation Laser Escape

Program TaleBot as a mini spy robot through a mission maze of laser zones, security cameras, secret tunnels, a code room and a treasure vault.

Highlight activity

LEGO SPIKE Color Scanner Security Bot

Build a SPIKE Essential scanner where the colour sensor detects targets and triggers alerts — stopping, beeping and flashing 'Object Detected!'

Learning focus

  • Logical reasoning
  • Coding and communication
  • Creativity and teamwork
  • Problem-solving skills
Ages 8 – 11

Pioneers

Tech Explorers

Pioneers explore security systems, coding puzzles and spy gadgets — smart alarms, coded comms and mission-based robotics challenges.

Highlight activity

VinciBot Spy Patrol & Secret Package

Program VinciBot as a spy patrol robot — follow a mission route with checkpoints, dodge obstacles and drop a 'secret package' using a custom attachment.

Highlight activity

LEGO SPIKE Prime Spy Scanner

A SPIKE Prime scanner with motor and distance sensor that works like a rotating radar — when an object is detected, it triggers alarms, warnings or a lockdown sequence.

Learning focus

  • Security systems and sensors
  • Logical thinking and coding
  • Communication technology
  • Creative problem-solving
Ages 12 +

Architects

Future Makers

Architects work on modern security, automation and cybersecurity-inspired tech — surveillance systems, password-protected devices and smart security prototypes with Raspberry Pi, Python and AI tools.

Highlight activity

Python AI Spy Camera

A Python + webcam spy-cam that detects movement and objects — trigger alerts, capture evidence, play sounds. An intro to computer vision and real-world AI security.

Highlight activity

Arduino Secret Vault with Keypad

A keypad-locked vault with buzzer, LEDs and servo. Correct code unlocks; wrong code trips alarms — a real spy-style access control system.

Learning focus

  • Security systems and automation
  • Coding and encryption basics
  • Ethical technology practices
  • Real-world problem-solving
Deep Blue: Ocean & Sky
M-08Week 08 of 9

Deep Blue: Ocean & Sky

formerly · Underwater / Disaster Rescue / Drones & Future Mobility

Joby's flying cars. Zipline's delivery drones. The frontier — built here.

Ages 5 – 7

Cadets

Junior Innovators

Cadets dive into an underwater adventure — exploring ocean life, submarines and marine robotics. They build sea creatures, underwater vehicles and ocean rescue missions while discovering how tech helps scientists explore and protect marine environments.

Highlight activity

Marine Robotics Build

Construct underwater-inspired vehicles and sea creatures, learning movement, buoyancy and storytelling along the way.

Highlight activity

Ocean Rescue Mission

Team missions inspired by real marine rescue — navigation, problem-solving and teamwork on the (simulated) high seas.

Learning focus

  • Understanding movement and navigation
  • Exploring buoyancy and floating concepts
  • Creativity through storytelling and building
  • Problem-solving and teamwork
Ages 8 – 11

Pioneers

Tech Explorers

Pioneers explore how robots and technology are used in emergencies and disaster management — designing rescue robots, automated alert systems and mission-based challenges inspired by real rescue operations.

Highlight activity

Rescue Bot Mission

Design and program a rescue robot to navigate hazards and reach survivors in a simulated emergency course.

Highlight activity

Smart Alert System

Build an automated emergency alert system that detects, signals and coordinates a response.

Learning focus

  • Security systems and sensors
  • Logical thinking and coding
  • Communication technology
  • Creative problem-solving
Ages 12 +

Architects

Future Makers

Architects prototype the future of mobility — drones, autonomous vehicles and smart logistics. Using Arduino, Raspberry Pi, Python and Fusion 360, they ship smart transportation systems and automation concepts shaping what comes next.

Highlight activity

Autonomous Mobility Prototype

Design and prototype a self-navigating vehicle or drone concept, from CAD to working logic.

Highlight activity

Smart Logistics Lab

Architect an end-to-end automated delivery or routing system — sensors, decisions, hand-off.

Learning focus

  • Automation and autonomous systems
  • Engineering design and prototyping
  • AI and smart transportation concepts
  • Innovation and future technology
Grand Prix: Innovation Championship
M-09Week 09 of 9

Grand Prix: Innovation Championship

formerly · Robotics Challenge Arena & Innovation Championship

Everything they've built. One stage. One champion.

Ages 5 – 7

Cadets

Junior Innovators

The final week brings together everything Cadets have learned — team engineering missions, autonomous tasks and innovation presentations modelled around competitions like FIRST LEGO League, World Robot Olympiad and MatataWorld.

Highlight activity

Team Mission Cup

Squads tackle themed missions — design, build, test, present.

Highlight activity

Innovation Showcase

Cadets present their best project of the summer to families and instructors.

Learning focus

  • Applied robotics and engineering
  • Teamwork and communication
  • Creative presentation
  • Confidence on the big stage
Ages 8 – 11

Pioneers

Tech Explorers

All concepts come together in age-appropriate robotics games and themed missions inspired by FIRST LEGO League, World Robot Olympiad and MatataWorld Robotics Competition.

Highlight activity

Robotics Arena

Competition-format missions — autonomous tasks, scored runs, leaderboard.

Highlight activity

Innovation Pitch

Pioneers pitch a project that solves a real problem, judged by mentors.

Learning focus

  • Applied engineering
  • Strategic teamwork
  • Presentation and storytelling
  • Competition readiness
Ages 12 +

Architects

Future Makers

A competition-style innovation week where Architects fuse AI, robotics, coding and engineering to solve themed missions and real-world innovation challenges — inspired by FIRST LEGO League, World Robot Olympiad and MatataWorld.

Highlight activity

Championship Missions

Multi-stage challenges scored on engineering quality, code and presentation.

Highlight activity

Founder's Day Pitch

Architects present a startup-style pitch for their innovation, with a working prototype.

Learning focus

  • Cross-discipline integration
  • Engineering at competition standard
  • Pitching and storytelling
  • Entrepreneurial thinking
03 · Mission kit

What to bring to launch day.

Show up charged, fed, and ready to build.

Workshop gear

01
  • Laptop or tablet (mandatory) — fully charged. Laptop recommended for Architects.
  • Notebook and pen / pencil for notes
  • Chargers and adapters for electronic devices

Personal items

02
  • Water bottle
  • Packed meals and snacks (food not provided)
  • Backpack to keep belongings organised

Notes & safety

  • Workshop-specific items: organisers will notify participants in advance if special tools or materials are needed.
  • Emergency contacts: please provide organisers with a contact number.
  • Behaviour: respect instructors and fellow participants. Show up curious.
04 · FAQ

Mission briefing for parents.

When does Summer Camp 2026 run?+

Across July and August 2026, in nine themed mission weeks. Families can join one week, several, or the full program.

Which age groups are accepted?+

Three tracks: Cadets (5–7), Pioneers (8–11) and Architects (12+). Each week's mission is delivered at the right depth for each track.

What tools and platforms will my child use?+

Industry-relevant stack — LEGO SPIKE Essential & Prime, VinciBot, Quarky, PictoBlox, Micro:bit, Arduino, Raspberry Pi, Fusion 360, Roblox Studio, Python, Dobot Magician and more, depending on the track.

Is the program accredited?+

Yes. Summer Camp 2026 is a STEM.org Accredited™ Educational Experience.

Do they need prior coding or robotics experience?+

No. Tracks are designed for absolute beginners through to advanced builders. Mentors meet each camper where they are.

What should they bring on the day?+

A charged laptop or tablet (laptop recommended for Architects), notebook, chargers, water bottle, packed meals and snacks.

How are seats reserved?+

Fill out the Reserve a Seat form and our team will reach out with availability, schedule and pricing for the cohort you've chosen.

STEM.org Accredited™ Educational Experience

Hold the spot before the launch window closes.